2026, Number 4
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salud publica mex 2026; 68 (4)
Gaming and internet gaming disorder in Mexico: a national survey of the general Mexican population
Orozco-Zavala R, Berenzon-Gorn S, Ancira-Guzmán AP, Cruz-Cruz C, Hubert C, Borges G
Language: Spanish
References: 38
Page: 467-475
PDF size: 408.00 Kb.
ABSTRACT
Objective. This study aims to describe the characteristics
of videogame users in Mexico, estimate the prevalence of
Internet Gaming Disorder (IGD) and its symptoms, evaluate
the psychometric characteristics of the IGDS9-SF scale,
and examine associations between IGD, IGD symptoms, and
mental health conditions.
Materials and methods. The
Encuesta Nacional de Consumo de Drogas, Alcohol y Tabaco 2025
is a representative national survey of the Mexican population
aged 12 to 65, conducted through face-to-face interviews.
Data analysis accounted for the complex survey design and
included prevalence estimates for videogame users, the nine
IGD symptoms, and IGD. Item response theory was used
to study the psychometric characteristics of the IGDS9-SF.
Associations were estimated using generalized linear models
and reported as adjusted prevalence ratios.
Results. A total
of 23.2% of the population reported gaming. Among these
individuals, 14.4% reported at least one IGD symptom and
0.9% (95%CI: 0.6,1.3) was positive to IGD, corresponding to
0.2% of the general population. The IGDS9-SF scale is unidimensional
and has excellent model fit (n= 4 554; CFI/TLI
›0.95; RMSEA ‹0.06). IGD was associated with psychological
distress (aPR= 3.48; 95%CI: 2.12,5.70), suicidal behaviors and
drug use.
Conclusion. Although IGD is infrequent in the
general population, it is associated with important mental
health problems. The IGDS9-SF scale might be appropriate
for the Mexican context.
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