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Revista Latinoamericana de Simulación Clínica

ISSN 2683-2348 (Electronic)
Federación Latinoamericana de Simulación Clínica y Seguridad del Paciente
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2025, Number 1

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Simulación Clínica 2025; 7 (1)

Playing to learn: evaluating ''Plan A'' as a training tool in airway management

Mohar-Menéndez-Aponte S, Sánchez-Vázquez U, Rubio-Martínez R
Full text How to cite this article 10.35366/119892

DOI

DOI: 10.35366/119892
URL: https://dx.doi.org/10.35366/119892

Language: Spanish
References: 6
Page: 32-36
PDF size: 386.38 Kb.


Key words:

airway management, clinical simulation, medical training, serious games.

ABSTRACT

Introduction: this study presents the process and results of a card game designed to simulate various clinical scenarios related to the management of complex airways in medicine. The game, called “PLAN A”, underwent a playtest with the participation of medical professionals to evaluate its effectiveness as a training tool. Objective: to evaluate the gameplay of “PLAN A” as a training tool for the management of complex airways in medicine. Material and methods: a playtest was conducted with a group of 42 medical professionals, who played “PLAN A” and provided feedback on its gameplay, realism, and utility as a training tool. Participant comments were collected and analyzed to iterate on the game’s design. Results: the results of the playtest revealed a positive reception from participants, who praised the game’s ability to simulate realistic scenarios and provide a safe environment for learning and decision-making in the management of complex airways. Conclusions: “PLAN A” proved to be a promising tool for training in the management of complex airways in medicine, offering an innovative and effective approach to the training of medical professionals in this field.


REFERENCES

  1. Akl EA, Sackett KM, Erdley WS, Mustafa RA, FianderM, Gabriel C, et al. Educational games for healthprofessionals. Cochrane Database Syst Rev. 2013; (1):CD006411. doi: 10.1002/14651858.CD006411.pub3.

  2. Fitzgerald K. Instructional methods: selection, use,and evaluation. In: Bastable SB, editor(s). Nurse aseducator: principles of teaching and learning. Sudbury,MA: Jones and Bartlett; 1997. pp. 261-286.

  3. Prensky M. Digital game-based learning. Computersin Entertainment (CIE). 2003; 1 (1): 21. doi:10.1145/950566.950596.

  4. Gentry SV, Gauthier A, L’Estrade Ehrstrom B, WortleyD, Lilienthal A, Tudor Car L, et al. Serious gamingand gamification education in health professions:systematic review. J Med Internet Res. 2019; 21 (3):e12994. doi: 10.2196/12994.

  5. School of Game Design. The play test is one ofthe most important parts of game design. Schoolof Game Design [Internet]. Available in: https://schoolofgamedesign.com/project/play-test-gamedesign/

  6. Graafland M, Schraagen JM, Schijven MP. Systematicreview of serious games for medical education andsurgical skills training. Br J Surg. 2012; 99 (10): 1322-1330. doi: 10.1002/bjs.8819.




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Simulación Clínica. 2025;7